For a "blank" value, you can use the Uint32 class and return null.
Just use the ToString() method of Uint32 or uint to convert to a string.
To convert back to a uint, use Uint32.Parse()
Apparently it can do everything I already wanted, it just took a couple more hours of searching (and using the right combination of words...)
For anyone interested, here's all you need to do:
XmlSerializer ser = new XmlSerializer(typeof(MyXmlClass));
TextReader reader = new...
I created an XSD schema for a data object, and I ran the Visual Studio xsd tool to generate classes based on that schema. All of that looks fine, but now I want to read the XML file which conforms to that schema and return an object of the corresponding class. I've done a lot of searching...
I have a relatively small hard drive with Windows on it. I want to install Linux (dual boot - I need Windows for VS.NET and games) but I don't want to run out of space, so I was thinking about buying another hard drive and installing Linux on this drive. Problem is, I don't know if I will get...
Well, by definition another thread will be executing more or less simultaneously with your main thread. This can lead to a conflict where the two threads are trying to access the same variables at the same time. It can also lead to some nasty debugging problems. In my particular instance I...
Just do this before cout-ing the value.
cout << setiosflags(ios::showpoint | ios::fixed) << setprecision(2);
You'll need to #include <iomanip>, <iostream>, and <cstdio> and get rid of your non-standard includes. The standard library files do not have .h, and the .h files do not exist in the...
Passing "this" to CreateThread is generally considered a very bad idea. I learned why the hard way. Find another way to accomplish what you need. The best idea is generally to make a struct that holds everything you need, dynamically allocate it in the function that creates the thread, then...
I'm very new to Flash so this probably isn't all that difficult. I want to change a pushbutton so it will be brighter when my cursor is over it. I've managed to do that (I went into the library and changed fpb_over, deleted frame5, added a new symbol that was just a lighter colored square than...
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